Releases September 29, 2026 · PC, PS5 & Xbox Series X|SPlatform details

Platform

Transport Fever 3 on Mac

macOS is supported and sold through Steam as a native build, with the same mod hub as the other platforms. What Urban Games has not published is which Apple Silicon chips are supported, whether Intel Macs are still supported, or how a Mac performs — every measured number so far comes from Windows PCs.

Last verified: September 20, 2026

NativemacOS build
SteamStorefront
Not publishedApple Silicon list
No Mac benchmarkPerformance data

Mac support is one of the quieter facts about Transport Fever 3. It is not a launch feature anyone markets, but it changes who can buy the game — and most of what people search for around it has never been answered by the studio.

What is confirmed

QuestionAnswerSource
macOS supported?YesSteam store page
Where to buySteamSteam store page
Native or wrapperNative build on Urban Games' own engineStudio material
ModsIn-game mod hub, same list as other platformsOfficial Q&A
LinuxAlso supported, same storefrontSteam store page
Apple Silicon chipsNot published—
Mac performance benchmarkNone published—
Disk spaceNot published—

The three 'not published' rows are the honest state of things as of launch week. We would rather leave them empty than guess.

Why the Mac question matters more in this game

Transport Fever 3 is CPU-bound rather than GPU-bound. A 45-minute test on the release candidate build on Windows found that dropping graphics settings to low barely changed the frame rate while individual CPU cores stayed high: the cost is in simulating residents, vehicles and pathfinding, not in drawing them. On a Mac that matters twice over, because unified memory is shared between the CPU and GPU, and the simulation is what grows as your cities do.

The practical lever is map size and city count, not graphics settings. A smaller map with fewer towns will do more for a Mac than turning shadows off.

How to read the Windows numbers from a Mac

Measured on WindowsWhat it suggests for a Mac
About 3 GB in use on a medium map8 GB of unified memory is a floor, not a comfort
Near 8 GB on the largest experimental map16 GB is the sensible target for large maps
SSD required for saves and loadingNo external spinning disk, and leave headroom
10x speed causes simulation lag on big mapsExpect 1x to 4x to be the useful range
CPU, not GPU, is the limitA newer chip helps more than a bigger GPU

These are Windows measurements applied as guidance, not Mac benchmarks. No macOS performance data has been published by anyone we could verify.

What we will update

Two things will fill the gaps on this page: the official system requirements table for macOS, and any Mac benchmark we can verify after launch. Until then the useful information is what is confirmed — the support, the native build, the mod hub — and the honest statement of what is not.

If you are buying on a Mac and want a specific answer before spending money, the floor to plan around is 16 GB of unified memory, an SSD with room to spare, and a map size below the maximum. Everything above that is unmeasured.

FAQ

Is Transport Fever 3 available on Mac?

Yes. macOS is one of the supported systems on the Steam store page, alongside Windows and Linux.

Is the Mac version native or a wrapper?

Native. The game runs on Urban Games' own engine, which the studio ports itself, so there is no third-party compatibility layer involved.

Does it run on Apple Silicon?

Not published. Urban Games has not said which chips are officially supported, and there is no published macOS benchmark. Apple Silicon is the safe assumption for a new Mac, but treat it as an assumption rather than a confirmed specification.

How much memory should a Mac have?

There is no published Mac requirement. On Windows the measured test used about 3 GB on a medium map and up to nearly 8 GB on the largest experimental map, with 16 GB described as the comfortable target — a Mac with unified memory in that range is the sensible floor.

Can I use mods on the Mac version?

Yes. Transport Fever 3 dropped the Steam Workshop in favour of an in-game mod hub, and that hub is not tied to Steam, which is exactly why GOG, Epic and console players see the same list. macOS is part of that.

What about the Steam Deck?

No compatibility rating has been issued. The native Linux build is the reason it may work well, but Valve has not rated it and Urban Games has not commented.

Sources: Steam store page, Official site, Flowengineer, pre-release performance test (Windows), Steam Deck compatibility. Transport Fever 3 is a trademark of its respective owners.