Releases September 29, 2026 · PC, PS5 & Xbox Series X|SPlatform details

Comparison

Transport Fever 3 versus Transport Fever 2

Same engine, same largest map size, same single-player design. The changes are in modding, city growth, cargo deadlines, junctions and stations.

Last verified: September 20, 2026

SameEngine family
SameLargest map
ReworkedEconomy and cargo
NewMod hub

Side by side

Transport Fever 2Transport Fever 3
Largest mapGrössenwahnsinnigSame size
EngineUrban Games' ownSame engine, further optimised
MultiplayerNoNo
Mod platformSteam WorkshopIn-game mod hub, cross-platform
Console releaseNoPS5 and Xbox Series X|S
Cargo deadlinesNoYes
Junction editingLimitedModular
StationsFixed setsModular
Historical buildingsNoYes
Weather effect on gameplayCosmeticCosmetic
TimetablesModNot in base, mod planned
Vehicles at launchSee game300+

Sources: Gamescom hands-on reports and official developer videos.

Transport Fever 2 official screenshot of a freight yard
Transport Fever 2 (2019). Official screenshot from its Steam store page. Both games run on the same engine family.

The engine question

Transport Fever 3 runs on Urban Games' own engine, the same family Transport Fever 2 uses. A viewer asked whether it had been optimised enough. The answer was that the engine is still being optimised daily, and that the advantage of owning the engine is being able to reach into every system.

The team also repeated a caveat that applies to any simulation of this kind. Every resident is calculated, so if you build long enough and big enough, you will eventually push any system to its limit.

Mods are the biggest practical difference

Transport Fever 2 lives on its Steam Workshop library. Transport Fever 3 replaces that with an in-game mod hub that works on every platform, and adds a curated programme with over 50 mods ready at launch. That helps console and GOG players most, since they never had a Workshop.

A new mod platform starts with a small library. Transport Fever 2's Workshop has years of content. Judge the mod question on what exists, not on what the hub promises.

What has genuinely changed in play

  • Cargo has deadlines, so routing decisions carry a time cost
  • Cities grow according to infrastructure, with districts as a new lever
  • Road junctions and stations are modular rather than fixed
  • Buildings can be locked to a historical style
  • Traffic light phases can skip when nothing is waiting
This Game is the NEXT BIG MODERN CITY BUILDER | Transport Fever 3, Raptor. A breakdown of what the announcement trailer showed about biomes, map generation and road tools.

What has not changed

  • No multiplayer, in either game
  • Weather and day-night are still cosmetic
  • Maps are still capped at the same largest size
  • Every sim is still simulated individually
Transport Fever 3 official screenshot
Official screenshot from the Steam store page. Image belongs to Urban Games and Paradox Interactive.

FAQ

Should I buy Transport Fever 2 now or wait for 3?

Transport Fever 2 is a finished game with a large mod library. Transport Fever 3 has the new mod hub, reworked cargo and better road tools, but its mod library starts from scratch. If you want to play right now, 2 is the safer purchase.

Do Transport Fever 2 mods work in 3?

They carry over with rework, mostly for lighting and technical elements. Nothing migrates automatically.

Is the map bigger in 3?

No. The largest size matches Transport Fever 2.

Sources: Squirrel hands-on report, Täglich Angespielt Gamescom Q&A (German), Official First Look: Highlights. Transport Fever 3 is a trademark of its respective owners.