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Transport Fever 3 wiki and series history
Transport Fever 3 is the third game in a series that started with Train Fever in 2014. This page covers what each game added and where to find everything on this site.
Last verified: September 20, 2026
Transport Fever 3 is the fourth game Urban Games has made in this series, if you count Train Fever as the start. The studio is 25 people, and a producer described this one as the largest production they have attempted, built across roughly six years.

The series up to now

| Game | Year | What it added |
|---|---|---|
| Train Fever | 2014 | The template: build rail and road, run a company, watch cities grow. Crowdfunded, and the team was not sure it would fund at all. |
| Transport Fever | 2016 | Broadened beyond trains to ships and aircraft, and expanded the industrial chain. |
| Transport Fever 2 | 2019 | Better tools, a large Steam Workshop library, and the map size the community still refers to as Grössenwahnsinnig. Still single-player. |
| Transport Fever 3 | 2026 | Reworked economy with delivery deadlines, modular stations and junctions, an in-game mod hub for every platform, and the first console release. |
Series details come from Urban Games' own material and the Gamescom Q&A session. The Train Fever crowdfunding note is from a producer's answer about the studio's early days.
What carried over from Transport Fever 2

Transport Fever 2 is still the reference point for most of what Transport Fever 3 does. It is also still being played: at the time of writing it has 32,721 Steam reviews and roughly 6,400 people in game at once, seven years after release.
- The same engine family, still being optimised daily by the studio
- Every resident, vehicle and pedestrian still simulated individually
- Single-player only, as in both earlier games
- The map ceiling, which does not go up in Transport Fever 3
What is genuinely new

- Cargo has expected delivery times, and overdue deliveries cost you growth
- Towns collect experience from every delivered passenger and cargo item, then level up
- Stations and road junctions are modular, and junctions can sit at any angle
- Three track types rated by speed, with pollution and maintenance costs that scale with them
- Trams can run underground or switch to light rail independent of roads
- Mods come through an in-game hub that works on consoles as well as PC
How the series got here
Train Fever began as a crowdfunded project in 2014, and Urban Games has said the team was not sure it would fund at all. The studio went from that to a series with three shipped games and a fourth in production, and a producer described Transport Fever 3 as by far the largest production the team has attempted, built across roughly six years.

Each game kept the same core idea and added a layer. Transport Fever added water and air. Transport Fever 2 added tools and a Workshop library. Transport Fever 3 goes after the economy, the mod platform and the console audience.
The series at a glance
| Train Fever | Transport Fever | Transport Fever 2 | Transport Fever 3 | |
|---|---|---|---|---|
| Released | 2014 | 2016 | 2019 | September 29, 2026 |
| Water and air | No | Yes | Yes | Yes |
| Console release | No | No | No | PS5 and Xbox Series X|S |
| Multiplayer | No | No | No | No |
| Mod platform | Early community | Workshop era begins | Steam Workshop | In-game hub, all platforms |
| Cargo deadlines | No | No | No | Yes |
| Modular stations | No | No | No | Yes |
Sources: Urban Games material, store pages for each game, and the Gamescom Q&A session.

Every page on this site
- Multiplayer: why there is none, and what Urban Games said about it
- System requirements: the GTX 1060 floor and what the developers tested
- Maps and map size: why the map did not grow, plus biomes and the new subarctic environment
- Cities and city size: experience points, town ratings, noise and pollution
- Industries and cargo: over 30 industries, 12 end products, and delivery deadlines
- Infrastructure: modular stations, track types, maintenance and light rail
- Vehicles: 300+ at launch and how maintenance actually works
- Mods and workshop: the mod hub, curated mods and carrying Transport Fever 2 mods forward
- vs Transport Fever 2: the direct side-by-side
- vs Cities Skylines: why these two games are less alike than they look
A note on this wiki
Transport Fever 3 is not out yet, so this is a reference site rather than a database. Vehicle statistics, industry recipes and full campaign walkthroughs need the release build. Once those exist, they will be added here with the same source labels used everywhere else on the site.
Series history is drawn from Urban Games' own material. Where a detail comes from a producer's spoken answer rather than a published page, the source list says so.
FAQ
Do I need to play Transport Fever 1 or 2 first?
No. Each game is a standalone sandbox with its own campaign. The earlier games are useful for understanding how the systems evolved, not as required reading.
Is Transport Fever 3 a sequel to Transport Fever 2?
Yes, in the sense that it is the next game in the series by the same studio. There is no continuing story across the games.
How long has Urban Games been making these games?
Train Fever came out in 2014. A producer said the studio never expected the series to reach its current size, and described Transport Fever 3 as the biggest production the team has done, across roughly six years.
Sources: Official site, Steam store page, Paradox Interactive, Täglich Angespielt Gamescom Q&A (German). Transport Fever 3 is a trademark of its respective owners.